Marketing Memos

October 30, 2007

Matching Expectations

I want to brag about one of our clients and use their main product as a micro case study in product identification and whole product definition.

Mobile Complete provides a unique service called DeviceAnywhere (which I don’t think is a great name for the service, but Silicon Strategies Marketing was not engaged with Mobile Complete during their initial branding efforts). What DeviceAnywhere does is allow you to remotely use real, live mobile handsets for testing mobile applications. They give you access to hundreds of popular devices, in regions all around the world, and the ability to test every aspect of the device and your application.

Before DeviceAnywhere, the market had two options: use emulators for testing or buy one of each phone, for each carrier, in every country and carry monthly service charges for all of them. The later is an extremely expensive option, and even wealthy companies like Google were unhappy with outlaying that much lucre. And as anyone in software knows that emulators don’t.

Thus the expected outcomes for a mobile application developer were:

  • I need to test on real devices
  • I need to test with all the popular devices, and a few orphans
  • I need to test cell phones in London even when I work in San Francisco
  • I need full access to carrier telephony and data services
  • I don’t want to invest a lot of capital in handsets
  • I don’t want to pay for monthly service contracts for hundreds of phone

Mobile Complete rack filled with real handsets ready for mobile application testingMobile Complete did what any good company — software or otherwise — should do, and that was to first understand the expected outcomes, then design the product accordingly. By matching customer expected outcomes to product realities, they have satisfied a large and growing number of customers. At the recent CTIA event in San Francisco, they informally estimated that 60% of exhibitors on the show floor with either customers or partners (click on these photos for a larger image).

Mobile Complete handset close-up -- the device is hard-wiredOne aspect of their customer’s expected outcomes (or the whole product definition) is that testing of mobile applications had to have no emulation. Some vendors load software agents onto devices for remote controls. The problem is that any software agent has limitations on functionality (try to pull a battery out of a cell phone remotely using an embedded software agent) and typically induce problems. Mobile Complete actually hard-wires each mobile device and makes every function (like opening and closing a flip phone) a physical or electrical connection, so the device responds as if it were in the developers hands.

Their approach was not easy to implement, but it delivered what the market wanted, and that is what really matters.

October 25, 2007

Digit Wireless slogan - a summaraization of marketingI was at the CTIA IT and Entertainment event in San Francisco this week on behalf of our client Mobile Complete (if you are developing mobile applications, you need Mobile Complete).

While wandering the exhibit floor, I stumbled upon Digit Wireless, who owns intellectual property on creative ways of adding more buttons to a cell phone without them interfering with normal 12-key operations (this may be a boon for one-handed road warriors).

Of interest to marketing types was not their product, but their slogan. It may well be the summarization of the essence of technology marketing, especially in the B2C space. Their equation cum slogan reads:

usability + desirability = profitability

Ponder this simple equation, perhaps as meaningful and concise as E=mc2.

Usability: This means accomplishing a function … a desired outcome.

Desirability: To want something for reasons not associated with functionality.

Profitability: Generated demand.

The iPhone and other over hyped products are cases worth studying. The iPhone does not deliver any functionality that other mobile devices don’t. But it delivers its functionality with such pizzazz, and had such good promotion, that it gained cult-like desirability.

For many years Silicon Strategies Marketing has preached that you must address both halves of the brain — the logical half, and the emotive half. Digit Wireless is saying the same thing in a different way, and showing what your expected outcome may be.

October 16, 2007

G-Phone = G-Force

There must be a new virus in Silicon Valley because whenever Google sneezes, a lot of people fall ill.

The latest wildly spreading contagion is the under-disclosed and over-hyped G-Phone (or GPhone depending on which news writer is sober enough to meet his deadline). Google has let slip it is doing something in the mobile space, and the few clues have led many to believe they will introduce yet another mobile operating system, butting heads with Windows, Symbian, and a hoard of completely unaligned Linux mutant variants.

There is good reason for Google, or anyone else to want a piece of this action. It is a huge industry and one that is growing at previously unimagined speeds. This rate of growth shouldn’t be surprising because the industry gives people cheap, portable personal computers with built-in telephony and music capabilities. Cell phones are the unified communication hubs that never materialized in the data center, because unlike central servers managed by malcontent IT droids, cell phones are intimately personal.

The rumor de jour is that Google is creating a Linux-based mobile operating system that will be open, unlike the status envy-inducing device known as the iPhone. Google will allegedly create hooks to facilitate (Google) advertising and payment services on the phones, but otherwise not bar any adulteration of the device. More than anyone aside from Linus Torvalds, Google understands that open platforms promote innovation by making the platform accessible to every lunatic developer on the planet.

One of the early cell phones.  Try to slip that in your pcokect!Allow me to explain by example. Cell phones started hitting the market about 25 year ago. Granted that is an eternity in the technology business, but would not rank as a nap for a cat in real life. When the first clunky, expensive, and range-limited devices were introduced, nobody thought you would one day Bluetooth AC/DC tunes into your dashboard from the same device, albeit one that now slides into your shirt pocket. In short, nobody knows what is possible until someone tries it. Since organizations (even Google) have limited resources and myopic mindsets, they cannot dream every dream.

Thus, the rumors of a open operating system developed by Google seem realistic. non-Google innovation is needed to drive long-term G-Phone adoption. iPhones maybe cool, but G-Phones may be enduring.

I have counseled Wind River on this very topic. They are well aware that the mobile phone market is ripe for standardizing on Linux. The problem is that there are already numerous Linux derivatives for mobile, as well as competing mobile Linux standards groups. Months ago, one of their team asked me how Wind River could dominate the mobile Linux market and I said “be the hub for extra innovation.” In short encourage as much inventiveness on Linux phones as possible to drive handset manufacturer and developer preference. This worked for Microsoft in the early days as they made it relatively cheap for anyone to cut code for Windows. Today GNU and Eclipse are tools used to make it easy to cut code everywhere.

Google (and Wind River if they venture forth) need to generate adoption volume to make their money on tangents. For Google, advertising is their primary path. However, they are also very good at location services, such as locating for you where the nearest Thai restaurant. Telephia estimates the location-based services ate 51% of all 2007 mobile application generated revenues. Tough a paltry $118M industry at present, it is expected to grow as people discover the utter usefulness of mobile apps, and as older handsets are retired.

The funny part is that Google might not need to do more than deliver the OS and encourage adoption. If other people develop mobile applications, and Google examines the raw data underneath, then they can deliver targeted advertising even without providing content above what they do now with mobile maps, Google local, and roaming GMail.

If predictions of Google’s mobile market direction are true, it shows an interesting and insidious aspect of modern technology marketing: you occasionally have to give away a foundation to make money indirectly. Linux is free, but you gladly pay Red Hat or Novell for support. The prophesied G-Phone OS may be free, and make cell phones even cheaper to produce, and Google will make money tangently.

Welcome to the new reality.

 
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